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Now displaying: 2019

Discussion and play-along of classic games, with perspectives from both long-time fans and a brand new player.

Show is on twitter at @OGPlusCast.  Hosts are @HamletEJ, @healiocentric, and @Ghostcrawler.

Bumper audio from Balance and Ruin.  Header art from Lusipurr. Views expressed here are personal and do not represent Blizzard Entertainment or Riot Games.

Jun 17, 2019

The third Great Soul, and the hidden Painted World.

 

Links:

Jay on "Don't Give Up, Skeleton"

Our friend Qelric with Souls-inspired art

Dark Souls art fan zine

Jun 3, 2019

We tackle two of the four endgame branches and recover the great souls of Seath the Scaleless and the Witch of Izalith. Also, scallops, and the Game of Thrones effect.

May 20, 2019

Two of most memorable levels, Sen's Fortress and Anor Londo, the notorious fight against Ornstein and Smough, and Melissa turning the corner on feeling good at this game.

May 6, 2019

We spend most of this episode traversing the infamous Blighttown, with its perilous ledges and poison snipers. Also some talk about the approach to learning combat and bosses in this game.

 

Next episode, in two weeks, should go approximately through the famous boss fight against Ornstein and Smough.

 

Links:

Game director Miyazaki quote about creature design

A Basilisk. Note the tiny eyes just above the mouth.

Apr 22, 2019

As we go from Undead Parish to the Depths, we focus more on the game's levels and early enemies. Also the humanity of rats, and how all games are variants of DDR.

 

Next episode, in two weeks, should take us through ringing the second Bell or slightly beyond.

Apr 8, 2019

We jump into a new game with discussion that focuses mainly on Dark Souls's emotional design and what it's trying to encourage from the player, the opaque nature of its stats and systems, and the introductory areas and bosses.

Mar 25, 2019

Discussing the remainder of the game's second act, some of its most notable bosses, and our overall critiques of this level and the game as a whole.  And of course, re-announcing our next game!

Mar 12, 2019

Finishing Act 1 (again), this time with the secrets that unlock the game's hidden second act, and exploring what the new area looks like.

Mar 12, 2019

We explore the remainder of the game's first act, including some hidden areas and items, Alucard's nightmare, and the first "ending" that can be found.

Feb 11, 2019

Our initial impressions of Symphony of the Night! Background, basic movement and control, early combat, and exploring the first few areas through Underground Caverns.

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