Meeting Rafa and Malak, diving into the events and battles at Riovanes Castle, and meeting up with the legendary fighter Orlandu. Also some discussion of the stats and mechanics of the game, and builds that overpower the late game.
Meeting a Zodiac Demon, meeting Cid, meeting Olan/Orran, and setting up our upcoming discussion of the dramatic but notorious sequence of battles at Riovanes Castle. Also some talk about the challenges of exploring the job system as a newcomer.
Ramza's face upon seeing the Aries stone speak to Wiegraf.
Twitter thread about game design choices that are hidden from players.
Chapter 2 brings some of the most memorable characters (Agrias and Mustadio), battles (Golgorand Execution Site), and mid-game jobs to discuss (Thief, Monk, Time Mage). Also, the Zodiac compatibility, and what happens when game developers copy and paste data.
Our next episode, in two weeks, will cover most of chapter 3 (up to, but not including, the notorious duel scene at Riovanes Castle).
Special note for anyone playing along--make sure you keep a separate save file before entering Riovanes Castle. This battle sequence is an infamous killer of FFT runs if you don't have a way to back out and change things.
We finish chapter 1, discussing the plot and themes of the story so far (the conflict between the classes and the relationship between Ramza and Delita), as well as some of the mechanics that emerge in the early game (Gained JP UP, and early jobs like Knight and Wizard).
We discuss the background of Final Fantasy Tactics, and the way a first-time player is introduced to the game's story and systems.
For our next game, we go to a much-loved PS1 classic: Final Fantasy Tactics!
For those wanting to play along:
You can play the original PS1 version on a PS1 or PS2, or download it from the online store for PS3, PSP, or Vita.
You can download a remaster from the online store for PSP or Vita.
You can also play the remaster on iOS.
Note: Due to the length of the game and complexity of the story, we may not cover the entire game in full detail. Further updates once we get through the first part of the game.
We have a guest! Jay's sister Sabrina, who is a huge fan of this game. We discuss the remainder of the game, including both branches and the ending variants.
And of course, we announce our next game!
Google Books on Ali Zebu
We progress past the Catacombs and into the "long path" branch of the game, where Alexander uses spells to travel to new areas of the Land of the Green Isles.
The Guidebook once again, since we discuss it more in this episode.
We begin our adventure in the Land of the Green Isles. Meeting the major characters, beginning to learn our way around the four islands, and collecting items to prepare for a major set piece of the game: the Catacombs.
The "Guidebook to the Land of the Green Isles", necessary for some parts of the game.
TvTropes not only has an entry for games where you can get into an "Unwinnable" state, but has a sub-page specific to Sierra games.
Getting help when you were stuck in a game in 1988.