We begin a new game with a lot of discussion of the systems and world, and the first few quests. Also: the parking brake, the Godfather, and how there's a lot to unpack here.
Revisiting Metroid Prime, with a chance to discuss the game with developer Zoid Kirsch! We ask him a bunch of things that touch on: basic decisions in moving Metroid to 3D, working with tech limitations of the time, interesting details about elements like the doors and camera, and other topics.
And of course, announcing our next game!