The basement levels, reaching Bowser 2, and checking out the second floor.
16 more Stars, while revisiting all 4 of the first-floor levels, as well as dips into Lethal Lava Land and Shifting Sand Land, and some cap stages. Also: the Archimedean principle, pilot-induced oscillation, and accounting fraud.
Article on Sierra Entertainment
Delving into a new game! We discuss 8 stars that Melissa obtained in the first two levels, and then the first encounter with Bowser. Also: the center of mass, the velocity vector, and the pickle.
The final rooms of Metroid Prime, and the ending. Also: some discussion of the sequels, and of course, announcing our next game!
The Plasma Beam, the Omega Pirate, and artifact hunting. Also, the overall structure of the world map, and naming things.
We go from the Ice Beam to the X-Ray Visor, which involves a lot of running around the world, through an underwater tunnel, and one intense combat gauntlet in the Phazon Mines. Also some discussions of oddly-paced parts of this game.
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It's about to get scalding hot in The Sunchamber
Getting the Wave and Ice Beams and Thermal Visor, and fighting Thardus. Also: reimagining Samus's beams, problematic control setups, and the smell of cordite.
Finishing the first main exploration loop--past Flaahgra, a dip into Phendrana Drifts, and a return to the ship. Also: secrets in 3D vs. 2D games, the way the game teaches you things, and half-pipes.
A new game! The intro/tutorial and arrival at Tallon IV, comparisons to Super Metroid, and observations about the world. Also: games being too long, current events, and Samus being an extremely powerful lady.
Growing our cities bigger and getting into some other game mechanics: transportation, zone layouts, rewards. Also: the Takings Clause, the Laffer Curve, and the urban planning of Canberra.
And at the end, announcing our next game!