As we go from Undead Parish to the Depths, we focus more on the game's levels and early enemies. Also the humanity of rats, and how all games are variants of DDR.
Next episode, in two weeks, should take us through ringing the second Bell or slightly beyond.
We jump into a new game with discussion that focuses mainly on Dark Souls's emotional design and what it's trying to encourage from the player, the opaque nature of its stats and systems, and the introductory areas and bosses.