Finishing Shoreside Vale, closing thoughts, and the unusual choices during the ending.
And of course, announcing our next game!
Staunton Island, with its quests for Kenji, Ray, and Donald Love (before the soft transition to the final act in Shoreside Vale). Also: the best spot for bus murder, and the problem with spanked-up madmen.
Finishing our climb up the ranks of the Mafia, and then the events that take us to meet Asuka at Staunton Island. Also: making Spank, the Kantian ethics sections of the podcast, and the Melbourne Obelisk.
Dara O'Briain bit on Grand Theft Auto (starting at 1:30)
We begin a new game with a lot of discussion of the systems and world, and the first few quests. Also: the parking brake, the Godfather, and how there's a lot to unpack here.
Revisiting Metroid Prime, with a chance to discuss the game with developer Zoid Kirsch! We ask him a bunch of things that touch on: basic decisions in moving Metroid to 3D, working with tech limitations of the time, interesting details about elements like the doors and camera, and other topics.
And of course, announcing our next game!
Finishing Mario 64! The third floor and final Bowser, and overall thoughts. Also Banjo-Kazooie, speedruns, and epenthesis.
And, announcing our next episode!
We're back from winter break! Proceeding right along as usual with the second-floor stages of Mario 64. Also revisiting the topic of its floobly controls.
The basement levels, reaching Bowser 2, and checking out the second floor.
16 more Stars, while revisiting all 4 of the first-floor levels, as well as dips into Lethal Lava Land and Shifting Sand Land, and some cap stages. Also: the Archimedean principle, pilot-induced oscillation, and accounting fraud.
Article on Sierra Entertainment
Delving into a new game! We discuss 8 stars that Melissa obtained in the first two levels, and then the first encounter with Bowser. Also: the center of mass, the velocity vector, and the pickle.