The end of the story takes us through Bowser's Keep and the Factory, with interspersed discussion about our thoughts on the game as a whole.
Our next episode is not in two weeks as usual--we are going on break for the holidays and will return in January with the start of the next game!
Bean Valley, the political intrigue of Nimbus Land, and the memorable music and boss fights of Barrel Volcano.
In the next episode in two weeks, we are planning to have finished the game!
The Sunken Ship, the truth about Seaside Town, and the expedition through Land's End. Also, weird physics, Group Hugs, and the importance of blocking in this game.
In the next episode in two weeks, we're currently planning to play through the sixth star.
Image Gallery for this episode.
The bizarre backdrop of Booster Tower, the elaborate wedding destination Marrymore, and the enigmatic Star Hill.
Next episode in two weeks, as always. Planning to play until the arrival at Monstro Town.
Image gallery from this episode
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Undertalk: like this show, but about Undertale!
On Mario quitting his day job?
The familiar meta-narrative in Kingdom Battle.
An iconic scene from Pulp Fiction (very R Rated)
We continue on to acquire the second and third stars, and see Forest Maze, Pipe Vault, Yo'ster Isle, and Moleville. Also some discussion of the game's basic camera and control scheme, and what makes a good minigame.
Image gallery from this episode
Some discussions about the common dimetric projection for games like this. Also a visible example in Mario RPG--if you look at the bright edge of the carpet, you can clearly the 2:1 slope of the pixelated line.
The first discussion of Mario RPG takes us through the Mushroom Kingdom and first star, the story developments at Tadpole Pond, and the game's history and style.
Image gallery from this episode
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One recount of the falling out between Nintendo and Square, that took place shortly after this game
Mario RPG was a few months before Mario Kart 64, which is when Toadstool began consistently being called Peach in English