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Now displaying: Page 1

Discussion and play-along of classic games, with perspectives from both long-time fans and a brand new player.

Show is on twitter at @OGPlusCast.  Hosts are @HamletEJ, @healiocentric, and @Ghostcrawler.

Bumper audio from Balance and Ruin.  Header art from Lusipurr. Views expressed here are personal and do not represent Blizzard Entertainment or Riot Games.

Sep 11, 2017

We continue on to acquire the second and third stars, and see Forest Maze, Pipe Vault, Yo'ster Isle, and Moleville.  Also some discussion of the game's basic camera and control scheme, and what makes a good minigame.

Image gallery from this episode

Some discussions about the common dimetric projection for games like this.  Also a visible example in Mario RPG--if you look at the bright edge of the carpet, you can clearly the 2:1 slope of the pixelated line.

2 Comments
  • six and a half years ago
    Hamlet
    Test
  • six and a half years ago
    Patches
    I had a slightly more in-depth question about the music since you mentioned the Dorian mode on this week's cast:

    I wonder how much recurrent, short looped music is in minor modes due to its inherent need for resolution allowing it to loop forever (I guess Mixolydian would also work? It's been years since I've been super into theory but this is something that came bubbling up from the depths of my memory).
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