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Discussion and play-along of classic games, with perspectives from both long-time fans and a brand new player.

Show is on twitter at @OGPlusCast.  Hosts are @HamletEJ, @healiocentric, and @OccupyGStreet.

Bumper audio from Balance and Ruin.  Header art from Lusipurr. Views expressed here are personal and do not represent Blizzard Entertainment or Riot Games.

Aug 14, 2017

The second half of Portal--the "story" level Chapter 19.  Conclusions on the overall character of GlaDOS, the game's writing, and its overall impact.

In two weeks, we will begin our game next game!  Find out at the end of the episode, or check back here or on our twitter shortly.

 

Links:

Old Man Murray's "Crate Review System"

The interesting can't-unsee take on GlaDOS's character design (via)

One thing we'd forgotten in our discussion on the ending. The ending we saw and commented on (Chell is dragged back into the facility by a Party Escort Associate) was retcon made during the runup to Portal 2.

Original ending

Revised ending

The writers thought that the Portal meme on the internet would be the metal hoop that rolls into the frame in the ending, not The Cake is a Lie.

Jul 31, 2017

Where Portal came from, how the "tutorial" levels (a large part of the game) are a masterclass in teaching the player how to think with portals, and the subtle writing that makes the game so memorable.

In two weeks, we will conclude our discussion of Portal and announce the next game!

Jul 17, 2017

The conclusion of our discussion about A Link to the Past covers Turtle Rock, Ganon's Tower, and our overall thoughts on the game.

Image Gallery for this episode.

 

The next episode will be in two weeks, and will begin our discussion of Portal.  As the game is short, we will all have played through the whole thing, but our discussion in the first episode will primarily cover everything before Chapter 19.

A reminder that you can always follow us for updates on our twitter.

Jul 3, 2017

We discuss the item designs in Link to the Past, the overworld navigation post-Titan's Mitt, and three Dark World dungeons: Thieves' Town, Ice Palace, and Misery Mire.

The next episode will be in two weeks, and will cover the remainder of the game.

Image Gallery for this episode.

Interview where Miyamoto discusses his excitement about the "bottle system."

Map of the Ice Palace.

 

Finally, for those who have not already seen on our twitter, we announced our next game!

Portal is currently available on Steam for only $0.99, if you grab it before Wednesday!  No reason not to grab it now, and join us in playing it as soon as we're done with Link to the Past.

Jun 19, 2017

We discuss the design and structure of the Dark World, and its first three dungeons.

The next episode will be in two weeks, and will cover dungeons 4-6 in the Dark World.

Image Gallery for this episode.

Jun 5, 2017

We discuss the Desert Palace, the Tower of Hera, obtaining the Master Sword, and fighting Agahnim at Hyrule Castle.

The next episode will be in two weeks, and will cover dungeons 1-3 in the Dark World.

Image Gallery for this episode.

 

 

May 22, 2017

We begin with a short segment of A Link to the Past, taking us through the first introductory dungeon, along with various discussion of game mechanics and the history and significance of Zelda.

The next episode will be in two weeks, and will go through the boss fight with Agahnim and the end of the game's first act.

Links:

The long discussion about Ocarina of Time that Jay and @perculia did in blog format.

Jay's phone lock screen for some years now.

"Official" Zelda series timeline, from Hyrule Historia.

Actual image from Nintendo Power guide.

Image gallery from this segment.

May 10, 2017

For those who didn't hear at the end of our last episode on Final Fantasy 6: our next game will be: The Legend of Zelda: A Link to the Past!

 

Like Final Fantasy 6, Link to the Past was originally on SNES.  A remake was made for Game Boy Advance, that you can play on a GBA or Nintendo DS.  Finally, it's available on the Virtual Console online store on a Nintendo 3DS, Wii, or Wii U.

As with Final Fantasy 6, you can listen and play along, or simply listen.  This is game is shorter than FF6, so, especially if you've never played Link to the Past, consider giving it a try!

The first episode will be on Monday 5/22, and we will play from the start of the game through the Eastern Palace.

May 8, 2017

The end of our discussion on Final Fantasy 6! Kefka's Tower, the ending, and a discussion of the overall design and balance of the game.

We also announce our next game!  Hear what it is in the final five minutes of this episode, or check back here or on our twitter within a few days.  Our first segment of the new game will be posted in two weeks, and we will cover the first few hours of gameplay.

 

Image gallery for this episode.

Article on the art of the FF6 Steam/iOS remake.

Apr 24, 2017

Though we have completed the game at this point, we shift topics for one episode before our conclusion.  We have guest Nathaniel Chapman on to discuss the music of Final Fantasy 6 with us.  Topics include leitmotif, Final Fantasy battle music, the differences between NES- and SNES-era musical technology, and the game's climactic piece Dancing Mad.

In our next episode in two weeks, we will conclude our discussion on Final Fantasy 6 with Kefka's Tower and our overall thoughts on the game, and we will also announce our next game!

As always, you can keep up with any developments on our twitter.

 

Links relating to this episode:

Full FF6 OST, for reference

Bird singing Chocobo theme

Related to our discussion of Shadow's theme, the Balance and Ruin reinterpretation "A Fistful of Nickels"

Dancing Mad, OST version

Dancing Mad, Black Mages

Michelangelo's Pietà, and the composition of the third statue fight

Examples of Kefka sequence in SNES version, with elegant transitions between the four movements of Dancing Mad, and in Steam/iOS version, with abrupt cuts after every phase.

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