Introduction to a new game! We discuss the world, controls, and initial mysteries of Planescape: Torment, as we get to know our way around the Mortuary and the Hive.
The last 4 normal levels and overall thoughts on the game, as well as a brief look at the secret levels, the multiplayer, cheats, and speedruns. Also, working as an evil corporation scientist, and narrowly avoiding a lecture on the Pythagorean theorem.
Finishing the St. Petersburg arc with Archives through Train. Also, the potential energy of James's watch, the most annoying square in the game, and excessively extolling the virtues of the Nintendo Power strategy guide.
Back from our illness-induced break, we revisit Goldeneye with a focus on its middle levels: Silo through Statue Park. Also: random maps in Age of Empires, "Watch? Magnet? Attract?", Sean Bean dies, and statues of Lenin.
We begin with the context for Goldeneye as a relatively unusual game that stands out from its time. Then discussion of the general game mechanics as we work through the first five levels.
GDC retrospective by Martin Hollis
Turtle Rock, the Wind Fish, and the end of Link's Awakening! Also: random movies we think of while watching the ending, new additions to Mario Maker, and the occasional return of Bible references.
And of course, announcing our next game, planned to start 3 weeks from now!
The Face Shrine and Eagle's Tower dungeons. Also the Flying Rooster quest, the random appearance of one of Jay's favorite game characters, and Melissa's new favorite dungeon.
Angler's Tunnel and Catfish's Maw, as well the Marin quest and Ghost quest. Also, Link and Marin's understated romance, not playing the Color Dungeon, and of course, more discourse on how the dungeon maps look like things.
The Bottle Grotto and Key Cavern dungeons, as well as their interstitial quests (rescuing BowWow and retrieving the five Golden Leaves). Also, Jay gives a math lecture, reprising the topic of Link's left-handedness, and the use of dogs in Breath of the Wild.